![](https://cdn.myportfolio.com/97ea6e2d533d06f3c9181f1e15edee2d/95883b0e-fd8c-423c-a331-5512aeb3f30f_rw_1200.jpg?h=b937441c04a175363ef12606adb5d35b)
Exodus was a post-apocalypse third person shooter. The game takes place in a world where plants have taken over. You seek for a reason to how this happened and how to counter-react it.
Game site: Exodus
Role in the project: Environment Artist
Project Responsibilities:
• Creation of modular post-apocalypse assets.
• Meet the deadlines set by Scrum.
• Creation Diffuse, Normal, Specular, Emissive, Alpha Maps.
• Imported assets into UDK Engine.
• Creation of modular post-apocalypse assets.
• Meet the deadlines set by Scrum.
• Creation Diffuse, Normal, Specular, Emissive, Alpha Maps.
• Imported assets into UDK Engine.
![](https://cdn.myportfolio.com/97ea6e2d533d06f3c9181f1e15edee2d/902b9d03-276b-478b-a4e6-8a7f62634aa5_rw_1200.png?h=09611d1b7ebabb0fd33a3d364c5fdc2c)
![](https://cdn.myportfolio.com/97ea6e2d533d06f3c9181f1e15edee2d/81529281-07ab-4078-80ce-0bb190e348ad_rw_1200.png?h=4c2b52615299dd7367c5a63e48625d55)